
Harness the power of Substance to create unique and versatile parametric materials. Substance 3D Designer powers material creation for Substance Source, and provides Substance 3D Painter and Substance 3D Sampler with ongoing new features and capabilities. Want to change something or adjust the look of a material after the fact? Make changes at any time never lose any of your work.Ĭreate materials with full control and infinite power of expression.Įdit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine.Ĭombine a large number of preset filters and tools for procedural and hybrid workflows.Īccess and modify the sources of any resource or filter: you have absolute editing control. Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities.Įdit materials instantly with the procedural non-linear workflow. Design tileable textures and patterns, and edit complete texture sets. The industry standard for creating custom materials, Substance Designer gives you complete authoring control.

It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). Adobe Substance 3D Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures.
